CountsLab · family build № 1
Every trivia app you've tried and deleted got something wrong. This one won't, because you're calling the shots. Below are four playable sketches — none of them precious. Play each one, notice what feels right and what doesn't, then tell us on the feedback page.
Each one tests a different format. They share nothing but questions.
A real tossup, read word by word. Buzz early for a power. Buzz wrong, eat a neg. Your P/T/N line at the end.
Notice: does buzzing on a phone feel fair — or does it need something else? Play → SKETCH 02Five categories, $200 to $1000, one Daily Double hiding somewhere. You score yourself on the honor system.
Notice: is self-scoring fine, or does the app need to check answers? Play → SKETCH 03Sudden death. One life, ten seconds a question, difficulty climbs as you go. How deep can you get?
Notice: where does the difficulty curve break — too easy too long, or a cliff? Play → SKETCH 04Five questions. Same five for everyone. Once a day, with a share grid and a streak. Compare results at dinner.
Notice: would you actually open this again tomorrow? Why or why not? Play →Nobody designs in a vacuum. We wrote up every trivia game that matters — what each nails, what each fumbles, and what nobody has built yet.
FIELD GUIDEJeopardy to Protobowl to Wordle to the app-store graveyard. Read it, steal from it, then tell us which ingredients belong in ours.
Read →This is v0. Nothing here is precious — your feedback decides v1. The plan: web first, then a real installable app for phones and tablets. (It already half-works: open the share menu and hit Add to Home Screen.)
Three promises, non-negotiable: no ads, no accounts, no energy bars. Ever.